Looking into it further, I found the origin of the photo – it boiled down to this page detailing a port of Quake to the iPhone by a company called TMSoft. It appears TMSoft is a mobile app developer and consulting company that ported Quake and made its source available… back in 2008. In my previous article I mentioned that I had searched high and low for existing ports of Quake to iOS and I had only found two, and only one of them would build, and it had Google Cardboard code in it. And here was an existing, working port of Quake to iOS a decade ago. Being done in 2008 meant a lot of things. It meant that this port predated the official Wolfenstein 3-D and DOOM ports by a year. It meant that the video they show of the port was running on probably an iPhone 3G, and they mention they had it going 20-30fps.
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